GdkPixmap *new_mask;
GdkGC *tmp_gc;
GdkColor black = {0, 0, 0, 0};
+ GdkRectangle r;
+ GdkOverlapType overlap;
- priv->old_clip_mask = g_object_ref (priv->clip_mask);
- gdk_drawable_get_size (priv->old_clip_mask, &w, &h);
-
- new_mask = gdk_pixmap_new (priv->old_clip_mask, w, h, -1);
- tmp_gc = _gdk_drawable_get_scratch_gc ((GdkDrawable *)new_mask, FALSE);
-
- gdk_gc_set_foreground (tmp_gc, &black);
- gdk_draw_rectangle (new_mask, tmp_gc, TRUE, 0, 0, -1, -1);
- _gdk_gc_set_clip_region_internal (tmp_gc, region, TRUE); /* Takes ownership of region */
- gdk_draw_drawable (new_mask,
- tmp_gc,
- priv->old_clip_mask,
- 0, 0,
- 0, 0,
- -1, -1);
- gdk_gc_set_clip_region (tmp_gc, NULL);
- gdk_gc_set_clip_mask (gc, new_mask);
+ gdk_drawable_get_size (priv->clip_mask, &w, &h);
+
+ r.x = 0;
+ r.y = 0;
+ r.width = w;
+ r.height = h;
+
+ /* Its quite common to expose areas that are completely in or outside
+ * the region, so we try to avoid allocating bitmaps that are just fully
+ * set or completely unset.
+ */
+ overlap = gdk_region_rect_in (region, &r);
+ if (overlap == GDK_OVERLAP_RECTANGLE_PART)
+ {
+ /* The region and the mask intersect, create a new clip mask that
+ includes both areas */
+ priv->old_clip_mask = g_object_ref (priv->clip_mask);
+ new_mask = gdk_pixmap_new (priv->old_clip_mask, w, h, -1);
+ tmp_gc = _gdk_drawable_get_scratch_gc ((GdkDrawable *)new_mask, FALSE);
+
+ gdk_gc_set_foreground (tmp_gc, &black);
+ gdk_draw_rectangle (new_mask, tmp_gc, TRUE, 0, 0, -1, -1);
+ _gdk_gc_set_clip_region_internal (tmp_gc, region, TRUE); /* Takes ownership of region */
+ gdk_draw_drawable (new_mask,
+ tmp_gc,
+ priv->old_clip_mask,
+ 0, 0,
+ 0, 0,
+ -1, -1);
+ gdk_gc_set_clip_region (tmp_gc, NULL);
+ gdk_gc_set_clip_mask (gc, new_mask);
+ }
+ else if (overlap == GDK_OVERLAP_RECTANGLE_OUT)
+ {
+ GdkRegion *empty = gdk_region_new ();
+
+ priv->old_clip_mask = g_object_ref (priv->clip_mask);
+ _gdk_windowing_gc_set_clip_region (gc, empty, FALSE);
+ gdk_region_destroy (empty);
+ }
}
else
{